Fundamentals of game development
Max amount of FITech students: 20
Prerequisites: Programming skills on some modern programming language (C++, Java, Python etc.), 1–2+ courses (12+ study credits) on software engineering, software testing or similar topics.
With selected game development tools, student is capable to independently design and develop a small game programme on some modern game engine platform or work as a part of a team developing a larger game product.
- basics of processes and models applied in the entertainment software industry
- basics of the game development tools
- introduction to game engines and their functions
- working with 3D objects
- introduction to programming problems related to game development such as AI or sound engineering.
Responsible teacher: Jussi Kasurinen (jussi.kasurinen(at)lut.fi)
Coordinator Uolevi Nikula (uolevi.nikula(at)lut.fi)