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User interfaces and usability

Yksittäinen kurssi

Course contents

  • Design principles of web based and mobile interfaces.
  • Human-centered design process.
  • Understanding users through basic HCI research methods and applying this knowledge in design.
  • Design techniques, such as use cases, prototyping, storyboarding, and usability evaluation.
  • Usability and user experience as concepts.
  • Usability standards in interface design and usability testing.
  • Design patterns and considerations of designing interfaces for modern software systems.

At the end of the course the student will be able to

  1. Understand what good usability is, how user experience relates to it, and which factors contribute to both.
  2. Know about the evolution of interfaces and how they led to current practices.
  3. Design interactive systems that provide a good usability and how user experience relates to it.
  4. Understand the most common usability techniques and evaluation methods.
  5. Design and conduct a small user study using basic HCI research methods.
  6. Use the findings of a user study to create a conceptual design of an interactive system.
  7. Apply design knowledge to most common contemporary interactive environments, such as mobile and web.

Prerequisites

To participate on this course you need to have taken courses in programming and software engineering first. At LUT, the required programming skills can be attained in the course Introduction to Programming (CT60A0203), and the software engineering understanding in the course Software Engineering (CT60A4002).

Study materials

  • Benyon, D. (2014). Designing Interactive Systems: A comprehensive guide to HCI, UX and interaction design. 3/E.
  • Tidwell, J. (2010). Designing interfaces: Patterns for effective interaction design. O’Reilly Media, Inc.
  • Ideo.org (2015). The Field Guide to Human-Centered Design. PDF available at https://www.designkit.org/resources/1
  • Other materials announced during the course.

Teaching methods

Online lectures and exercises 32 h, exercise classes 30 h, independent reading 14 h, weekly projects 30 h, final project 40 h, preparing for exam 16 h. Total 162 h.

Course schedule

The lecture recordings will be available in Moodle.

The course has assignments that need to be returned biweekly. Some assignment returns might require attending biweekly exercises online or recording video presentations.

The course project will be published at the start of 4th period (early March) and needs to be submitted by the end of April.

There will be an online exam in late April or early May and subsequent opportunities in August and October.

Assessment scale and assessment methods

Grades 0-5. Project 40 %, weekly assignments 3 5%, online exam 25 %. Some weekly assignments might require online attendance and video presentations.

Students can get bonus points from exercise sessions and quizzes linked to the lectures. More information can be found in Moodle.

More information in the LUT University study guide.

You can get a digital badge after completing this course.

käytettävyys käyttöliittymä suunnittelu ohjelmointi UX UI

Vastuuopettaja

LUT-yliopisto
Antti Knutas , Apulaisprofessori
antti.knutas(at)lut.fi

Lisätietoa kursseista ja niiden suorittamisesta

LUT-yliopisto
Uolevi Nikula , ICT-koordinaattori
uolevi.nikula(at)lut.fi

Hakua koskevat kysymykset

FITech-verkostoyliopisto
Monica Sandberg
monica.sandberg(at)fitech.io
Aloita tästä
Aloita tästä
Kategoria:
ICT-opinnot
Teemat:
Digitalisaatio,
Käyttöliittymät ja käytettävyys,
Ohjelmistosuunnittelu ja -tuotanto,
Ohjelmointi
Kurssikoodi:
CT30A2803
Opintopisteet:
6 ECTS
Hinta:
0 €
Taso:
Opetusaika:
10.1.–22.4.2022
Viimeinen hakupäivä:
2.1.2022
Järjestävä yliopisto:
LUT-yliopisto
Kohderyhmä:
Aikuisopiskelija,
Tutkinto-opiskelija
Opetustavat:
Verkko-opetus
Kieli:
Englanti
Esitietovaatimukset:
Perustietämys ohjemoinnista ja ohjelmistosuunnittelusta ja -tuotannosta.
Kenelle kurssi sopii:
Ohjelmien käytettävyydestä ja graafisista käyttöliittymistä kiinnostuneet
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