Kieli: Englanti

  • Ohjelmointi 2

    Max amount of FITech students: 20 Persons without a valid study right at a Finnish university or university of applied sciences have preference to this course. This course gives an introduction to computer architecture and program execution from gate level to high-level programming languages. Course contents Learning outcomes Upon successfully completing the course, the student

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  • Introduction to artificial intelligence

    Max amount of FITech students: 250 Persons without a valid study right at a Finnish university or university of applied sciences have preference to this course. This course is intended as a primer in artificial intelligence (AI). The course goes through basic concepts (with examples) in AI, covering topics in symbolic AI, data mining, and

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  • Deep learning

    Max amount of FITech students: 75 Persons without a valid study right at a Finnish university or university of applied sciences have preference to this course. The course introduces the fundamental and current topics of deep learning. In every weekly assignment, the students get to train a deep neural network for various tasks including image

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  • Johdatus sulautettuihin järjestelmiin

    Kurssin sisältö Täydentävä tietämys Osaamistavoitteet Kurssin jälkeen opiskelija osaa Lisätietoja Tampereen yliopiston opinto-oppaassa. Tämän kurssin suorituksesta on mahdollista saada digitaalinen suoritusmerkki.

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  • Secure programming

    The aim of secure programming is to prevent errors as early as possible. Core content Complementary knowledge Learning outcomes After completing the course, the student is able to apply secure programming skills in programming and decision making. In addition, the student selects a topic area from the course where they deepen their knowledge. Completion methods

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  • Human-centered product development

    Core content Learning outcomes After completing the course, the student understands how to take user needs and requirements into account when developing interactive products in general and in software projects in particular. The student can apply a lean human-centered design process in design and development activities. The student also knows how to Completion methods The

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  • Gamification: A walkthrough of how games are shaping our lives

    The course gives a broad overview of how games and game-related technologies shape our lives. The course enables the student to understand and analyse the pervasiveness of games and game-related technologies in different domains of culture and society, how they affect and shape our behaviours and interactions with the world. After completing the course, the

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  • Emerging technology adoption and use

    Core content Complementary/specialist knowledge Learning outcomes After the course, the students Teaching methods Attending 50 % of the lectures and successfully completing 1) three lecture diary reports (individual assignment) and 2) the course exercise (group assignment). More information in Tampere University’s study guide. You can get a digital badge after completing this course.

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  • Machine learning algorithms

    Max amount of FITech students: 10 During this course, some of the  most important machine learning algorithms are presented and examples for their applications are described. After the course, the student is able to understand and use some basic and advanced machine learning methods for data mining, pattern recognition and other problems to that learning-based

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  • Principles of programming graphical user interfaces

    During the course, participants will learn how to create graphical user interfaces utilising commonly used user interface components. User interface creation is studied using both interface builders in integrated development environments and on program code level. In addition, event-based programming, software architecture designs related to graphical user interfaces and some common design models will be

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