Games, gamification, serious games and accessibility
This course focuses on accessibility in games and VR experiences.
The course briefly introduces basics of visual accessibility, and some of the needs of individuals with different visual needs. Next, the lecture provides two main discussion points:
- how most games are visually inaccessible, and how some mainstream games are accidentally accessible to large extent
- how games and especially VR experiences can be very valuable and allow access to life experiences that visually impaired individuals can’t easily access such as diving, mountain climbing, or even being a sniper in an army.
After completing this thematic module, the student will know how and why many games are inaccessible and how such games can be redesigned towards accessibility and facilitate positive, inaccessible life experiences for many individuals.
All materials can be found from Digicampus Moodle. The course key is ”20methods21”.
Independent assignments and final essay. The course can be completed at your own pace.
You can get a digital badge after completing this course.
Saavutettavuus, pelit, virtuaalitodellisuus, pelillistäminen, pelikehitys