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Games, gamification, serious games and accessibility

Individual course

This course focuses on accessibility in games and VR experiences.

Course contents

The course briefly introduces basics of visual accessibility, and some of the needs of individuals with different visual needs. Next, the lecture provides two main discussion points:

  1. how most games are visually inaccessible, and how some mainstream games are accidentally accessible to large extent
  2. how games and especially VR experiences can be very valuable and allow access to life experiences that visually impaired individuals can’t easily access such as diving, mountain climbing, or even being a sniper in an army.

Learning outcomes

After completing this thematic module, the student will know how and why many games are inaccessible and how such games can be redesigned towards accessibility and facilitate positive, inaccessible life experiences for many individuals.

Course material

All materials can be found from Digicampus Moodle. The course key is ”20methods21”.

Completion methods

Independent assignments and final essay. The course can be completed at your own pace.

You can get a digital badge after completing this course.

Saavutettavuus, pelit, virtuaalitodellisuus, pelillistäminen, pelikehitys

Responsible teacher

Tampere University
Pauliina Baltzar, Doctoral researcher
Start here
Start here
Topics:
Accessibility,
Digitalisation,
Game development
Course code:
ACC.120
Study credits:
1 ECTS
Price:
0 €
Course level:
Teaching period:
Continuously on-going
Application deadline:
Continuously on-going
Host university:
Tampere University
Who can apply:
Adult learner,
Degree student
Teaching method:
Online
Teaching language:
English
General prerequisites:
Basic understanding of accessibility, for example the course Fundamentals of accessibility
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