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Gamification: A Walkthrough of How Games Are Shaping Our Lives

Individual course

The course gives a broad overview of how games and game-related technologies shape our lives. The course enables the student to understand and analyse the pervasiveness of games and game-related technologies in different domains of culture and society, how they affect and shape our behaviors and interactions with the world.

After completing the course, the students has an overview of e.g. the following topics:

  • Relevant terminology and background of gamification
  • Theoretical background, e.g. psychological and behavior change related aspects of gamification
  • Design aspects related to gamification
  • Topical areas of virtual and game economies
  • eSports and other forms of games as work
  • Gamification of media, health and education
  • AR and VR technologies

Course requirements:

Course lectures, weekly lecture diaries, weekly peer reviewing of lecture diaries, final essay

More information in Tampere University’s study guide.

You can get a digital badge after completing this course.

Further information about the studies

Tampere University
Teemu Rauhala
teemu.rauhala(at)tuni.fi

Responsible teacher

Tampere University
Juho Hamari
juho.hamari(at)tuni.fi

Contact person for applications

FITech
Pilvi Lempiäinen , Head of study services
pilvi.lempiainen(at)fitech.io
Start here
Start here
Category:
ICT Studies
Topics:
Game development,
Software engineering
Course code:
TIE-40306
Credits:
5 ECTS
Price:
0 €
Level:
Teaching period:
11.1.–31.5.2021
Application deadline:
Application dates will be announced later
Host university:
Tampere University
Study is open for:
Adult learner,
Degree student
Teaching methods:
Blended,
Contact
Place of contact learning:
Tampere
Language:
English
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