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Gamification: Theory, practice and design

Individual course

The course is implemented as a seminar where students select an area of gamification (e.g. eSports and other forms of games as work, gamification of media, virtual and game economies, AR and VR technologies, gamification of health, gamification of education etc.) and deepen their knowledge on the theory, practice and design on this specific area.

The course enables the student to gain expertise on how the area of gamification of their choosing can be defined, theorised and designed as well as how it manifests in technology, culture and organisations.

Attendance to the course sessions and lectures is mandatory.

More information in Tampere University’s study guide.

You can get a digital badge after completing this course.

pelillistäminen, e-urheilu, eurheilu

Further information about the studies

Tampere University
Teemu Rauhala
teemu.rauhala(at)tuni.fi

Responsible teacher

Tampere University
Juho Hamari
juho.hamari(at)tuni.fi

Contact person for applications

FITech
Pilvi Lempiäinen , Head of study services
pilvi.lempiainen(at)fitech.io
Start here
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Category:
ICT Studies
Topics:
Game development,
Software engineering
Course code:
HTI.610
Credits:
5 ECTS
Price:
0 €
Level:
Teaching period:
8.3.–31.5.2021
Application deadline:
Application dates will be announced later
Host university:
Tampere University
Study is open for:
Adult learner,
Degree student
Teaching methods:
Blended,
Contact
Place of contact learning:
Tampere
Language:
English
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