Gamification: Theory, practice and design
The course is implemented as a seminar where students select an area of gamification (e.g. eSports and other forms of games as work, gamification of media, virtual and game economies, AR and VR technologies, gamification of health, gamification of education etc.) and deepen their knowledge on the theory, practice and design on this specific area.
The course enables the student to gain expertise on how the area of gamification of their choosing can be defined, theorised and designed as well as how it manifests in technology, culture and organisations.
Attendance to the course sessions and lectures is mandatory.
More information in Tampere University’s study guide.
Further information about the studies
Contact person for applications