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Computer graphics
Individual course
Max amount of FITech students: 20
Persons without a valid study right to a Finnish university have preference to this course.
Mastering the prerequisite skills is very important in order to complete this course. Please list your preliminary knowledge in your application.
Course content: Geometric modelling, visual simulation, shading and lighting, ray tracing, the real-time graphics pipeline and mathematical foundations of computer graphics.
Learning outcomes:
- Basic understanding of modern computer graphics as a whole (modeling, animation, rendering) and ability to implement a number of practical algorithms in C++
- Understanding of how the graphics processor (GPU) works
- Hands-on connection to significant applications through guest lectures
- Concrete uses for mathematics learned in earlier classes
More information on Aalto University’s WebOodi course page.
You can get a digital badge after completing this course.
Further information about the studies
Aalto University
FITech ICT contact person
fitech-sci(at)aalto.fi
Contact person for applications
FITech
Pilvi Lempiäinen , Head of study services
pilvi.lempiainen(at)fitech.io
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Category:
ICT Studies
Topics:
Computer engineering,
Game development,
Software systems
Game development,
Software systems
Course code:
CS-C3100
Credits:
5 ECTS
Price:
0 €
Level:
Teaching period:
7.9.–11.12.2020
Application deadline:
Application period has ended
Host university:
Aalto University
Study is open for:
Adult learner,
Degree student
Degree student
Teaching methods:
Blended
Place of contact learning:
Espoo
Language:
English
General prerequisites:
Course Tietorakenteet ja algoritmit Y (CS-A1141). Basic knowledge in engineering mathematics. Good programming skills, preferably programming in C/C++.