Max amount of FITech students: 20
Persons without a valid study right to a Finnish university have preference to this course.
Course content: Geometric modelling, visual simulation, shading and lighting, ray tracing, the real-time graphics pipeline and mathematical foundations of computer graphics.
After the course, the student gains basic understanding of modern computer graphics as a whole (modeling, animation, rendering) and ability to implement a number of practical algorithms in C++. They also understand how graphics processors (GPU) work. Students get hands-on connections to significant applications through guest lectures and concrete uses for mathematics learned in earlier classes.
More information on Aalto University’s WebOodi page.
You can get a digital badge after completing this course.
Further information about the studies
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