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Computer graphics

Individual course

Max amount of FITech students: 20

Persons without a valid study right at a Finnish university or university of applied sciences have preference to this course.

Mastering the prerequisite skills is very important in order to complete this course. Please list your preliminary knowledge in your application.

Course contents

  • geometric modelling
  • visual simulation
  • shading and lighting
  • ray tracing
  • the real-time graphics pipeline
  • mathematical foundations of computer graphics

Learning outcomes

  • Basic understanding of modern computer graphics as a whole (modeling, animation, rendering) and ability to implement a number of practical algorithms in C++
  • Understanding of how the graphics processor (GPU) works
  • Hands-on connection to significant applications through guest lectures
  • Concrete uses for mathematics learned in earlier classes

Completion methods

Lectures (online) will be held on Mondays and Thursdays at 12:15-14:00. Exercise sessions (Otaniemi) will be held on Wednesdays at 14:15-16:00 and on Fridays at 12:15-14:00. The exam will be held in Otaniemi (29.10.2021 and 22.12.2021 at 9-12).

Programming assignments (70%), exam (25%), participation (5%).

More information on Aalto University’s course page.

You can get a digital badge after completing this course.

tietokone grafiikka geometrinen mallintaminen animointi renderöinti

Responsible teacher

Aalto University
Jaakko Lehtinen

Further information about the studies

Aalto University
Tiina Porthén

Contact person for applications

FITech Network University
Fanny Qvickström, Student services specialist
Application period has ended
Application period has ended
Computer engineering,
Game development,
Software systems
Course code:
Study credits:
0 €
Course level:
Teaching period:
Application deadline:
Application period has ended
Host university:
Aalto University
Who can apply:
Adult learner,
Degree student
Teaching method:
Place of contact learning:
Teaching language:
General prerequisites:
Course Tietorakenteet ja algoritmit Y (CS-A1141). Basic knowledge in engineering mathematics. Good programming skills, preferably programming in C/C++.
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