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Computer graphics

Individual course

Max amount of FITech students: 20

Course content: Geometric modelling, visual simulation, shading and lighting, ray tracing, the real-time graphics pipeline and mathematical foundations of computer graphics.

After the course, the student gains basic understanding of modern computer graphics as a whole (modeling, animation, rendering) and ability to implement a number of practical algorithms in C++. They also understand how graphics processors (GPU) work. Students get hands-on connections to significant applications through guest lectures and concrete uses for mathematics learned in earlier classes.

More information on Aalto University’s WebOodi page.

You can get a digital badge after completing this course.

Further information about the studies

Aalto University
FITech ICT contact person
fitech-sci(at)aalto.fi

Contact person for applications

FITech
Pilvi Lempiäinen , Service designer
pilvi.lempiainen(at)fitech.io
Start the application process
Start the application process
Category:
ICT Studies
Topics:
Computer engineering,
Game development,
Software systems
Course code:
CS-C3100
Credits:
5 ECTS
Teaching period:
9.9.–18.12.2019
Application deadline:
2.9.2019
Host university:
Aalto University
Study is open for:
Adult learner,
Degree student
Level of studies:
Advanced
Teaching methods:
Blended
Place of contact learning:
Espoo
Language:
English
General prerequisites:
Basic knowledge in engineering mathematics. Good programming skills, preferably programming in C/C++.