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Computer graphics

Individual course

Max amount of FITech students: 20

Persons without a valid study right at a Finnish university or university of applied sciences have preference to this course.

Mastering the prerequisite skills is very important in order to complete this course. Please list your preliminary knowledge in your application.

Course contents

  • geometric modelling
  • visual simulation
  • shading and lighting
  • ray tracing
  • the real-time graphics pipeline
  • mathematical foundations of computer graphics

Learning outcomes

  • Basic understanding of modern computer graphics as a whole (modeling, animation, rendering) and ability to implement a number of practical algorithms in C++
  • Understanding of how the graphics processor (GPU) works
  • Hands-on connection to significant applications through guest lectures
  • Concrete uses for mathematics learned in earlier classes

Completion methods

Lectures (online) will be held on Mondays and Thursdays at 12:15-14:00. Exercise sessions (Otaniemi) will be held on Wednesdays at 14:15-16:00 and on Fridays at 12:15-14:00. The exam will be held in Otaniemi (29.10.2021 and 22.12.2021 at 9-12).

Programming assignments (70%), exam (25%), participation (5%).

More information on Aalto University’s WebOodi course page.

You can get a digital badge after completing this course.

tietokone grafiikka geometrinen mallintaminen animointi renderöinti

Responsible teacher

Aalto University
Jaakko Lehtinen
jaakko.lehtinen(at)aalto.fi

Further information about the studies

Aalto University
FITech ICT contact person
fitech-sci(at)aalto.fi

Contact person for applications

FITech Network University
Monica Sandberg
monica.sandberg(at)fitech.io
Start here
Start here
Category:
ICT Studies
Topics:
Computer engineering,
Game development,
Software systems
Course code:
CS-C3100
Credits:
5 ECTS
Price:
0 €
Level:
Teaching period:
13.9.–22.12.2021
Application deadline:
5.9.2021
Host university:
Aalto University
Study is open for:
Adult learner,
Degree student
Teaching methods:
Blended
Place of contact learning:
Espoo
Language:
English
General prerequisites:
Course Tietorakenteet ja algoritmit Y (CS-A1141). Basic knowledge in engineering mathematics. Good programming skills, preferably programming in C/C++.
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